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Frostys Virpio
KarmaFleet Goonswarm Federation
2340
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Posted - 2015.10.19 18:51:41 -
[1] - Quote
Joe Risalo wrote:I have a few problems with this mechanic.
1) Lets punish vets for having spent years training SP by not allowing them to buy SP at the same rate as everyone else.
2) Lets make the cost of SP subject to change by putting the players in control.
3) A system in which personally wealthy people have more benefit than others is not a good design.
4) Eve is officially P2W.
5) This is not going to benefit "new" players, but instead is going to benefit vets creating new characters to use them for dedicated tasks.
1) No punishment at all. You only suffer diminushing returns for already having boatload of SP.
2) Everything is market driven. Why is this more of a problem than PLEX or Trit?
3) They can already do anything more than the elss wealthy so can you tell me where exactly the line is supposed to be drawn?
4) It's not P2W at all unless there is a threshold of SP you can by that make you will all the time garanteed.
5) How do you know some organisation won't be throwing that to fresh newbie to get them a bit more independant early in their capsuler career? |

Frostys Virpio
KarmaFleet Goonswarm Federation
2341
|
Posted - 2015.10.19 19:08:49 -
[2] - Quote
Joe Risalo wrote:Frostys Virpio wrote:
1) No punishment at all. You only suffer diminushing returns for already having boatload of SP.
It's indirect punishment. I spent however long building up my 65 mil SP. As an example, it took trial, error, and time to be able to fly a Golem to the capabilities that I currently can. Now, someone can take a brand new character and have them flying a Golem THAT day at the same level as me, but if I want to say, push all my BS skills to lvl 5 so that I can fly all the Marauders, I take a hit simply because I spent too long training skills. How is that not punishment?
Do you feel punished when a restaurant denies you the kid menu?
Do you feel punished when your ISP give the first 3 month at a lower rate to new costumer? |

Frostys Virpio
KarmaFleet Goonswarm Federation
2342
|
Posted - 2015.10.19 19:38:32 -
[3] - Quote
Joe Risalo wrote:Frostys Virpio wrote:Joe Risalo wrote:Frostys Virpio wrote:
1) No punishment at all. You only suffer diminushing returns for already having boatload of SP.
It's indirect punishment. I spent however long building up my 65 mil SP. As an example, it took trial, error, and time to be able to fly a Golem to the capabilities that I currently can. Now, someone can take a brand new character and have them flying a Golem THAT day at the same level as me, but if I want to say, push all my BS skills to lvl 5 so that I can fly all the Marauders, I take a hit simply because I spent too long training skills. How is that not punishment? Do you feel punished when a restaurant denies you the kid menu? Do you feel punished when your ISP give the first 3 month at a lower rate to new costumer? Nope, but that's a bad comparison. It's more like, the restaurant's kid menu is the exact same plate that you're going to be given, only at a cheaper rate. However, you're not allowed to order your food off that menu, simply because you're not a kid. On the ISP comparison, It's more like the ISP giving a new customer 2 years of lower rates, when you did get a lower rate at all.
You probably felt punished for not getting free SP when they recently did the change to new character SP assignement. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2350
|
Posted - 2015.10.26 19:32:15 -
[4] - Quote
Joe Risalo wrote:
No matter how you look at it, this IS a "cash grab" as the system relies specifically on PLEX, which can only be introduced into the game through real cash purchase.
What's wrong with "cash grabs" anyway?
#nopoors |

Frostys Virpio
KarmaFleet Goonswarm Federation
2403
|
Posted - 2015.11.23 19:10:07 -
[5] - Quote
Sibyyl wrote: I agree, Marsha. Player suggestions for rule changes have been spectacular failures in action.
We can argue all day long, but none of us are looking at the raw numbers and data that CCP is.
I would like an answer to the RMT question that many have wondered about now. Why bother introducing something that increases (not decreases) RMT in the game?
Why would it increase RMT? PLEX is a micro-transaction and it reduced the RMT. Why would skill packets do the opposite, especially if they can be put on the market after being created? |
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